No modelling, no install. Type an object, watch Do3d build a textured mesh, then export it for your game, your AR app or your 3D printer.
The whole pipeline lives in one browser tab.
A sentence, a photo, or four photos for a multi-view build. Name the object, then the material, then the style.
A textured mesh in seconds. Retopologise it to a polygon budget, re-skin it, rig it — each step hands back a new model.
STL and 3MF to the printer, FBX into Unity and Unreal, USDZ for AR on iPhone, GLB for the web and Blender.
Nothing here is about better art. It is about how long it takes to find out whether the idea was worth making.
Each one runs on a model you built and hands back a new one, so you can chain them.
Splits a model into its real parts — head, arm, wheel — so you can recolour, hide or export one on its own.
40 creditsRebuilds the mesh at the polygon budget you set: 180,000 triangles down to 4,000, quads or tris.
30 creditsDescribe a surface — "aged brass with verdigris" — and get real PBR maps, up to 8K.
from 10 creditsPlaces the skeleton and binds the weights, so the model comes back ready to animate.
25 creditsReal models from this install — approved marketplace builds, your own work, and the free shelf.
Credits, not seats. Nothing expires on a pack, and a build that fails is refunded on its own.
Enough for one text-to-3D build without texture. A cheap way to see the whole thing work.
Get startedAround two textured builds with a retopo pass, or five plain text-to-3D models.
Get startedA working week of props: generate, retopologise, texture and rig without watching the balance.
Get startedFor anyone shipping models weekly. Cancel whenever — the credits you already have stay.
Get startedHD texture and geometry cost more, and the exact figure is shown on the Generate button before you commit. Credits are taken when the engine accepts a job and returned automatically if it fails or times out. All prices in INR, exclusive of 18% GST.
Everything people ask before their first build.
Type what you want in the box at the top — “miniature hulk” is enough — and press Generate. Do3d builds a textured mesh in your browser in seconds. Spin it, download it, or keep working on it in the 3D Workspace.
Yes. Click the image icon beside the prompt box and upload a photo, sketch or product shot. Do3d rebuilds it as a 3D mesh you can retopologise, texture and export like any other build.
GLB, STL, FBX, USDZ, OBJ and 3MF, at the texture size you choose. STL and 3MF go straight to a slicer, FBX into Unity or Unreal, USDZ for AR on iPhone, GLB for the web and Blender. Exports inside your own workspace are free.
Yes — export STL or 3MF and slice it like any other model. Pick the High Detail pipeline for prints; it keeps the surface detail that matters once the object is in your hand.
No. Generating, retopology, texturing, rigging and export all happen in the browser. Blender, Unity and Unreal are where the model goes after Do3d, if you want it there.
Segment splits a model into its real parts so you can recolour or hide one. Retopo rebuilds the mesh with far fewer polygons so it runs on a phone. Texture re-skins the model from a text description with PBR maps. Rig adds a skeleton so it is ready to animate. Each runs on a model you built and hands back a new one.
Every new account starts with free models and free build credits, no card needed. A job takes credits when the engine accepts it; if it fails or times out, the credits come back automatically.
Models the community has built and chosen to share, reviewed before they go live. Browse them, search by the prompt that made them, and export any of them in your format. Publish yours and it goes in front of everyone.